Mar 06, 2008, 10:05 PM // 22:05
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#101
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Hall Hero
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How about Res signet?
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Mar 06, 2008, 10:06 PM // 22:06
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#102
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Taurucis
When I go skill capping. Sometimes I'm W/(something other than Mo,P, or Rt) and have to bring Sunspear Rebirth Sig... I also bring Ursan (I'm not in here for uniqueness, I want my skill cap fast) and my cap sig... so I've just maxed out my PvE skill limits. Looks like I'm going to bring.... I dunno.... uhh.... hmm.... empty slot....
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Ether Signet.
Or max out Command and bring Stand Your Ground!
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Mar 06, 2008, 10:06 PM // 22:06
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#103
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Lion's Arch Merchant
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That just dropped WY off the skill bar. I mean... 1-3 hits? If the number of hits were higher, then sure... but 1-3? Not worth it given it's not even evading the attacks... just extra armor against them. Also, in PvE against mobs... that's like not even 1 second of protection.
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Mar 06, 2008, 10:06 PM // 22:06
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#104
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Quote:
Originally Posted by Mickey
So when they nerfed Soul Reaping, the Necro was the favorite, right?
Edit: Bryant got to it before me. Damn you.
Oh, also, when they implemented a minion cap, still the fav?
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Soul Reaping is still extremely useful, probably the most useful primary in the game. Before the nerf it was literally impossible to run out of energy with a necro. The minion cap just stopped you from creating a hundred minions and steamrolling an area, both were overpowered and are still very powerful and useful. Btw necros are buffed almost as much as paragons are nerfed and there's no denying that.
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Mar 06, 2008, 10:06 PM // 22:06
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#105
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Foul Feast = Draw Conditions? Am I the only one who sees Necros becoming a support character with some of these skills changes? They could always be a support character, but normally they used secondary skills. Now, they can do it with primary skills. I like some of those changes, but I feel it is driving the class into a new role.
Wail of Doom saddens me. Although I never thought it was a GREAT skill, it was effective at preventing warriors from unleashing their adrenaline spikes. Since it was a skill, there was nothing that could be done about it. Now its a hex, so its able to be removed, and it functions totally differently. Except for the energy/recharge, Wail of Doom is the same as Atrophy. I don't quite see why they needed to make an elite version of Atrophy, and one that is only SLIGHTLY better.
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Mar 06, 2008, 10:07 PM // 22:07
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#106
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Another "friend " of the Dev's got pawned in PvP and the "bat" is thrown around again, swing circle is just getting bigger and bigger.
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Mar 06, 2008, 10:07 PM // 22:07
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#107
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Ranger: No change.
Mesmer: No change.
Elementalist: 2 of my skills buffed
Warrior: 1 of my skills buffed
Necromancer: 2 of my skills buffed
I really like this update!
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Mar 06, 2008, 10:08 PM // 22:08
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#108
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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WY is now one of the worst skills in Guild Wars.
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Mar 06, 2008, 10:08 PM // 22:08
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#109
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
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Anyone thinking about this?
[skill]foul feast[/skill] + [skill]contagion[/skill].....they just buffed the conditionway...
Overall interesting update. Too bad for WY!.....at least it is still instant energy for paras in PvP
The derv nerfs were mostly called for. Grenth's Aura got hit particularly hard. I like that Shattering Assault and the Rit skills that truly mattered were untouched That's about it.
Last edited by MarlinBackna; Mar 06, 2008 at 10:17 PM // 22:17..
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Mar 06, 2008, 10:10 PM // 22:10
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#110
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by freaky naughty
Soul Reaping is still extremely useful, probably the most useful primary in the game. Before the nerf it was literally impossible to run out of energy with a necro. The minion cap just stopped you from creating a hundred minions and steamrolling an area, both were overpowered and are still very powerful and useful. Btw necros are buffed almost as much as paragons are nerfed and there's no denying that.
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Paragons own Necros in PvE. There's no denying that.
Sure, you can bring a bunch of minions to soak up damage, or curse some people, lower their armor, hurt them with SS, etc, but stopping damage completely is different. If your saying that Paragons are nerfed badly, then your right, but they haven't been nerfed right.
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Mar 06, 2008, 10:20 PM // 22:20
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#111
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Frost Gate Guardian
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As this update basically kills all of my favorite builds for several classes, all at once, for no justifiable reason, I have to say I hate it. Some of the updates were understandable, and I'm fine with most of the buffs. But the nerfs are absurd. This is reminding me (more and more) of the Guild Wars that existed long ago when eles sucked ass and warriors were the only real damage dealers. That was boring as hell. A-net needs to learn that not every buff needs to be coupled with a nerf. I'm all for making mesmers more relevant though, so kudos on the buffs there. But what the hell is up with the necromancer skill changes?
All in all I'm deeply disappointed.
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Mar 06, 2008, 10:22 PM // 22:22
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#112
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Frost Gate Guardian
Join Date: Apr 2007
Location: England
Guild: The Khaotic Empire (TKE)
Profession: Me/Mo
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I can't believe arenanet was silly enough to let Simple Thievery's monster-stealing abilities through the net! Was this really intentional? Unlike last time you actually have to interrupt the skill to take control of it, so perhaps it is. Though I do concur that in pvp it is way overpowered, I think being able to control monster skills is a nice touch for mesmers. When this is nerfed, please let us steal monster skills in pve .
And just for good measure:
MESMER SIEGE TIME MWAHAHAHAHAHHAHAHHAHAHAHWAHWABWHABWHABWHABWAHWBAHW BAHWBAHBWAHWBAHWBAHWBAHWBAHWBAHWBAHWBAMHWBAMWBAHWB MAWBAHMBWAHWBAMBWAHMWBAMHWBAHWBAHWBAWBAAAAAAAAE!!! oneoneoneone!!!
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Mar 06, 2008, 10:28 PM // 22:28
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#113
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by tyla salanari
Sexy updates!
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I second that, I'm looking forward to using my Hero Rangers more efficiently
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Mar 06, 2008, 10:29 PM // 22:29
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#114
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Krytan Explorer
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lmao i wanna see 3 mesmers using claim resource in the HoH
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Mar 06, 2008, 10:32 PM // 22:32
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#115
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Zorian Direspell
A-net needs to learn that not every buff needs to be coupled with a nerf.
All in all I'm deeply disappointed.
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You couldn't do that, for then the power ceiling would continually rise. I think that what they do with skills is like what one would do with a snowglobe: shake it up once and awhile to make it interesting.
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Mar 06, 2008, 10:33 PM // 22:33
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#116
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Quote:
Originally Posted by MarlinBackna
You couldn't do that, for then the power ceiling would continually rise. I think that what they do with skills is like what one would do with a snowglobe: shake it up once and while to make it interesting.
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Well, that does seem likely, although people usually don't hammer the snowglobe with a baseball bat.
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Mar 06, 2008, 10:36 PM // 22:36
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#117
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Taurucis
Well, that does seem likely, although people usually don't hammer the snowglobe with a baseball bat.
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Touche.
I find it hilarious that the Team Build for Contagion Pressure at PvXWiki has already changed to add Foul Feast......that skill is so badass for Contagion Necros now. I almost want to try it, before the bat comes out.
I also would have thought that since Ward Against Foes got the bat that Grasping Earth would have too....I guess the eles received too many nerfs already :s
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Mar 06, 2008, 10:36 PM // 22:36
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#118
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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I like it...even though I dont GVG, assasins and dervs are a little too common in RA- and on the PvE side Derv bosses in Hard Mode might be a little more in scale with the other baddies around them. (I recently swept some HM zones in Kourna to find after clearing most of the zone with only small troubles, that there was a Derv boss on crack and steroids defended by a garrison of kournan troops and catapults left to deal with....maybe these encounters will be slightly less frightening now, and like I said, more in scale with the other monsters in the zone)
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Mar 06, 2008, 10:37 PM // 22:37
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#119
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Quote:
Originally Posted by MSecorsky
I almost hate to blow this, but I wonder if you can get the remaining duration up long enough to blow the variable size?
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You used to be able to crash a game with this, but they fixed it.
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Mar 06, 2008, 10:38 PM // 22:38
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#120
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Charter Vanguard
Profession: N/E
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Holy Lightning balls! :P
Good ole necroes just keep getting stronger.
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